The Making of ''Office Building'' by Roman Choudary

2023年05月03日(水) by Roman Choudary | 読書時間です。 4 議事録

The Making of 'Office Building' by Roman Choudary

When we first saw this project published on social media, our first reaction was very positive due to its lighting and color grading. Following a simple color correction workflow using Photoshop and some subtle additions in Lightroom Mobile, Rabia's Renderings team delivered a clean and super aesthetic image to its client. For more, you just need to read the article!

About me.

Hello 3D community,

My name is Roman Choudary. I live in Lahore, Pakistan. I studied architecture but later pursued a full-time ArchViz career as I was passionate more about presenting architecture rather than design. I started working professionally back in 2011 and I have more than 12 years of experience in the architectural visualization market. About a year ago, I and my younger sister Rabia Maqsood, who graduated in interior design, started our own studio named “Rabia’s Renderings” where we aim to produce quality architectural renders for each project we do. I would like to thank VWArtclub and RebusFarm for this opportunity to let us share our workflow with the 3D world.


About The Project.

Name: Square Nine Tower

Client: Square IX Developers

Location: Islamabad, Pakistan

Year: 2023

Designed by: ORAD

Team members: Roman Choudary (Lighting, Textures & Post Production), Rabia Maqsood (Landscaping and Detailing), and Muhammad Osama Iqbal (Detailed 3D Modeling).



The Making of 'Office Building' by Roman Choudary


Design Process.

The Making of 'Office Building' by Roman Choudary

CLICK TO ENLARGE THE IMAGE.


Software Used.

Here is the list of software and plugins used in this project.

The PCs we use consist of Dual Intel Xeon E2683 V4, 128 GB of Ram, and Nvidia RTX 3060. This particular project consumed less than 40 GB of ram to render still images. For the rendering of animation, we used the super-efficient cloud-based solution of RebusFarm. 


Modeling.

Although the architect provided us with a SketchUp-made model for the building, we re-modeled it from scratch using 3DS Max to optimize the meshes so we could work smoothly and do animations without any flickering issues.

The Making of 'Office Building' by Roman Choudary


Cameras.

We had a brief from the architect about the overall composition. We used that brief and with our own understanding during the process, added the cameras at the best possible positions where we could get less environmental disturbance as well as the maximum detail of the building itself.

The Making of 'Office Building' by Roman Choudary


References for Lighting.

Lighting plays a versatile role in presenting architecture through digital media. The unusual design of the building urged us to do something different with it. So, in collaboration with the architect, we started searching for sunset/golden hour lighting on the internet so we could translate that into our renders.

The Making of 'Office Building' by Roman Choudary


Materials & Lighting.

The timeline was really short for the launch of this project so we relied mainly on Sigershaders and Corona Materials for this. We did make some customized materials as well but we overall kept this process very simple and to the point to avoid any time delays. For lighting, we used purely HDRIs of “3D Collective Real Light”

The Making of 'Office Building' by Roman Choudary

CLICK TO ENLARGE THE IMAGE.


The Making of 'Office Building' by Roman Choudary


Vegetation & Detailing.

I just love the way Chaos Scatter works. It is a very simple, user-friendly, and time-saving tool in order to do landscaping in large areas. 




We used assets of landscape mainly from Maxtree, Evermotion, and Globe Plants. Wind-animated trees we placed manually but the rest of the plants we scattered using Chaos Scatter. For the detailing, we used assets mainly from 3dsky and Evermotion.

The Making of 'Office Building' by Roman Choudary

The Making of 'Office Building' by Roman Choudary


Human Figures.

We used Axyz Anima 5.0 to add human figures, a great user-friendly tool for this job with quite realistic human figures from a wide range of collections.

The Making of 'Office Building' by Roman Choudary


Post-Production.

I used Photoshop mainly for rendering elements overlaying but for the rest of the production of color grading, I used Lightroom Mobile.

The Making of 'Office Building' by Roman Choudary

The Making of 'Office Building' by Roman Choudary

CLICK TO ENLARGE THE IMAGE.

The Making of 'Office Building' by Roman Choudary

CLICK TO ENLARGE THE IMAGE.


The Making of 'Office Building' by Roman Choudary

Kind regards,
Roman Choudary.

Check more of Roman's work on these channels:

Website

Facebook

YouTube

Instagram


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