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Onion Skinning In Animation: What It Is, How It Works, And Why Animators Use It

2026年04月02日(木) by Vasilis Koutlis

Onion Skinning in Animation: What It Is, How It Works, and Why Animators Use It

Every animator has experienced that moment of uncertainty when they lift their stylus and question whether their current drawing truly flows from their previous one. Does the arm extend too far forward? Is the spacing incorrect? That's why onion skinning exists. You've come to the right place if you've ever wondered what this method is and how to apply it effectively across various animation styles and tools.

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The Making of "Dunes' Whisper" by Ahmed Abd El Mohsen & Khaled Awad

2026年03月31日(火) by Ahmed Abd El Mohsen & Khaled Awad

The Making of "Dunes' Whisper" by Ahmed Abd El Mohsen & Khaled Awad

A visionary architectural concept project created by Ahmed Abd El Mohsen and Khaled Awad, architectural visualizers based in Dubai, United Arab Emirates. The design explores the poetic interaction between desert landscapes and contemporary architectural forms, creating a dynamic vision that speaks both to nature and innovation. Let's take a closer look at how this atmospheric visual narrative came together from concept to final image!

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ISO 27001 Certified Render Farm: Why Security Matters for Your 3D Projects

2026年03月26日(木) by Nicole Holt

rebusfarm-is-your-iso-27001-certified-render-farm

Most 3D artists think about render speed, pricing, and scalability first. Security often comes later, if at all. The moment your project leaves your workstation and moves into the cloud, you are no longer just managing performance, you are trusting someone else with your assets. Whether it is an unreleased product, a client animation under NDA, or a full production pipeline, your files carry real value. This is exactly where ISO 27001 comes in, as a globally recognized standard that defines how professional data security is structured, managed, and continuously improved in modern rendering workflows.

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Walking Animation Fundamentals: How To Create Natural Character Movement

2026年03月12日(木) by Vasilis Koutlis

Walking Animation Fundamentals: How To Create Natural Character Movement

This guide explores the fundamentals behind walk cycle animation, including the core poses, frame timing, common mistakes, and several methods for practicing. By the end, you'll have a clear view on how natural walking motion is created and how to acquire the skills necessary to create convincing characters.

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The Making of "Royal I Residence" by Peter Timar

2026年03月05日(木) by Peter Timar

The Making of "Royal I Residence" by Peter Timar

Transforming architectural concepts into emotionally resonant visual. In this making-of feature, Peter Timar invites us behind the scenes of Royal I. Residence, a modern home placed within a dense forest environment. Inspired by the original design by William Kaven Architecture, this personal project explores the balance between bold architectural forms and a softly moody natural setting. Let’s take a closer look at how this project evolved from reference to final render!

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Squash And Stretch In Animation: The Essential Principle For Lifelike Motion

2026年02月24日(火) by Vasilis Koutlis

Squash And Stretch In Animation: The Essential Principle For Lifelike Motion

Animation has the ability to turn drawings, pixels, and polygons into living, breathing performances. However, even the most exquisitely crafted character may feel rigid and robotic if one essential principle is absent. We'll look at the fundamental concept that gives motion its vitality, mass, and individuality today. By the end of this guide, you'll know what squash and stretch are and how to utilize them with confidence in your own work, whether you're animating for games, 2D, or 3D.

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RebusArt featuring Oxygen

2026年02月19日(木) by Vasilis Koutlis

Oxygen, 'L'Ecrin Blanc' 3D Rendering

Welcome to our latest RebusArt Feature, reconnecting with Oxygen, the architectural visualization studio based in Braga, Portugal. Led by co-founders Leandro Silva and Pedro Silva, Oxygen has continuously evolved its creative vision while maintaining a strong focus on storytelling, realism, and strategic visual communication. From high-end still images to interactive real-time experiences, the studio pushes beyond traditional archviz boundaries. Join us as we explore Oxygen's journey since our last feature, their creative mindset, and the inspiration behind their latest project, "L'Ecrin Blanc".

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3D Collaboration Platforms: Modern Studio Workflows and Cloud Rendering

2026年02月11日(水) by Vasilis Koutlis

RebusFarm checks 3D Collaboration Platforms: Modern Studio Workflows and Cloud Rendering

In this article, we explore how modern 3D collaboration platforms improve studio workflows, remove typical production bottlenecks, and simplify complex pipelines. You'll discover what separates basic file sharing from real collaborative production, how cloud rendering fits seamlessly into distributed workflows, and why more studios are reconsidering old pipelines in favor of smarter, more scalable technologies. Let's go!

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The Making of "Majara Hotel" by Alexandre Castro

2026年02月05日(木) by Alexandre Castro

The Making of "Majara Hotel" by Alexandre Castro

Breathing life into imaginative worlds requires more than technical know-how, it demands curiosity, experimentation, and a deep connection to storytelling. In this making-of feature, 3D artist Alexandre Castro takes us behind the scenes of his atmospheric "Majara Hotel" project, inspired by ZAV Architects' Majara Residence in Hormuz, Iran. Through a blend of procedural modeling, thoughtful material work, AI-assisted techniques, and a cinematographic sense of mood, Alexandre transforms a remote desert landscape into vivid, poetic imagery. Let's take a closer look at how this striking visual journey came to life from the ground up.

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