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렌더 팜 블로그에서 이달의 아티스트 콘테스트인 RebusArt에 대한 모든 정보를 확인하십시오! 기능, 제작 기사 및 특별 제안.

The Making of ''TekhnoPark'' by Georgi Aleksanyan

WEDAMUTCE_OCTOBER+0000ROCTOBER_SHORTAMUTC_1C by Georgi Aleksanyan

The Making of ''TekhnoPark'' by Georgi Aleksanyan

Welcome to the making-of article for Technopark, an exciting project in Armenia that beautifully combines modern architectural design with the natural landscape. Georgi Aleksanyan is excited to share insights from this unique collaboration with Profenergy. This article will take you behind the scenes, detailing the creative process, software tools, and techniques that brought Technopark to life.

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RebusArt featuring Wooseung Nam

WEDAMUTCE_OCTOBER+0000ROCTOBER_SHORTAMUTC_1C by Vasilis Koutlis

Wooseung Nam, 'Avenue Project' architectural visualization

Welcome to our exciting interview with Woo-seung Nam, a talented 3D artist based in South Korea. With a background in mechanical engineering and a deep passion for architectural visualization, Woo-seung has transitioned into the world of CG, where he combines technical expertise with creative vision. Having refined his skills through self-learning and formal training, Woo-seung continues pushing his craft's boundaries. Join us as we explore his creative journey, workflow essentials, and the challenges he faces in his architectural projects.

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The Making of ''Whidbey Island Farm Retreat'' by Faisal Khan

WEDAMUTCE_OCTOBER+0000ROCTOBER_SHORTAMUTC_1C by Faisal Khan

The Making of ''Whidbey Island Farm Retreat'' by Faisal Khan

Mohammad Faisal Khan, a talented 3D artist from Bangladesh, shares the creative process behind his recent project developed as part of his professional course reflecting his dedication to improving his visualization skills. With a focus on modeling, lighting, materials, and post-production, Faisal offers a detailed walkthrough of how he brought the scene to life, using a combination of references, industry-standard software, and personal artistic insights.

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Choosing the Best GPU for Rendering and Gaming

WEDAMUTCE_SEPTEMBER+0000RSEPTEMBER_SHORTAMUTC_1C by Vasilis Koutlis

Choosing The Best GPU For Rendering And Gaming

A GPU (Graphics Processing Unit) is highly important in the world of 3D rendering and gaming, as it mostly determines how well and fast your work will be done. And when it comes to 3D artists, animators, game devs or simply your average gamer, choosing the right GPU can either make your workflow feel like a breeze or give you that extra fidelity edge in games. Don't miss this informative article in order to select the best one for your needs!

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The Making of ''TDR Tower'' by Parisa Panahi

THUAMUTCE_SEPTEMBER+0000RSEPTEMBER_SHORTAMUTC_1C by Parisa Panahi

The Making of ''TDR Tower'' by Parisa Panahi

Parisa Panahi has been developing and enriching her archviz experience for many years. She has a good background in the visualization and design field and, therefore integrates technicalities and creativity in her work. She has recently completed a building named the “TDR Tower,” which is an example to consider when speaking about the talents and visions of an artist. In this article, Parisa selects a concept, proceeds step by step to the final render, and explains the techniques and sources of inspiration for this stunning architectural work.

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RebusArt featuring TT Studio

MONAMUTCE_SEPTEMBER+0000RSEPTEMBER_SHORTAMUTC_1C by Vasilis Koutlis

TT Studio, 'Umbra Apartment' architectural visualization

Welcome to our exclusive interview with TT Studio, a creative 3D architectural visualization studio founded by Tina Tajaddod. Based on a foundation of friendship and professional expertise, Tina and Emad have collaborated to bring their shared passion for architecture and 3D artistry to life. Join us as we explore their journey and the creative process that they bring to the field of architectural visualization.

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The Making of ''Single-Family House'' by Jaroslaw Piszczek

WEDAMUTCE_SEPTEMBER+0000RSEPTEMBER_SHORTAMUTC_1C by Jaroslaw Piszczek

The Making of ''Single-Family House'' by Jaroslaw Piszczek

Jaroslaw Piszczek from Poland, the founder of Do It Studio, shares with us a project he worked on as an architectural designer but never completed. Using his current skills to reimagine and visualize its potential walks us through bringing this unfinished design to life.

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Rebus Render Farm 40% Free Bonus

WEDAMUTCE_AUGUST+0000RAUGUST_SHORTAMUTC_1C by Nicole Holt

Rebus Render Farm 40 Percent Free Bonus

Get up to 400 free RenderPoints worth 400 Euros!

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RebusArt featuring Rasoul Mojarrad

WEDAMUTCE_AUGUST+0000RAUGUST_SHORTAMUTC_1C by Vasilis Koutlis

Rasoul Mojarrad, 'Relaxation Master Bedroom' architectural visualization

Welcome to our exclusive interview with Rasoul Mojarrad, a 3D architectural designer from Ardabil, Iran. With over 12 years of experience in the field of architectural visualization, Rasoul has honed his craft to produce beautiful and realistic 3D images. His passion for 3D artistry has driven him to not only excel in creating captivating architectural scenes but also to innovate in the production of 3D products. Join us as we delve into Rasoul's creative process, the tools he swears by, and the techniques he employs in his projects.

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