렌더 팜 블로그
렌더팜 블로그에 오신 것을 환영합니다! 업계 인사이트, 심층적인 제작 스토리, 전문가 팁, 특별 혜택 및 유니티의 독점적인 RebusArt 기능 등 3D의 세계로 빠져보세요. 유니티와 함께 영감을 얻고 렌더링의 한계를 뛰어넘으세요!
The Making of "Frameless" by Gamal Mohamed
Wednesday, 05 November 2025 by Gamal Mohamed
Blending cultural heritage with modern design sensibilities, CGI artist Gamal Mohamed invites us into the creative journey behind Frameless, an 80m² art gallery in the heart of Zamalek, Cairo. Conceived as both a showcase and a social hub, the project highlights how thoughtful visualization can capture not only architectural function but also atmosphere and narrative. Through precise modeling, texturing, and a good approach to composition, Gamal transforms a simple gallery layout into a vibrant space of dialogue and creativity. In this making-of feature, he takes us step by step through the process of bringing Frameless to life!
Forester For C4D: Features, Packs & Render Options
Thursday, 30 October 2025 by Vasilis KoutlisOne of the most difficult artistic and technical tasks for 3D artists has always been creating realistic, natural environments in Cinema 4D. For anyone who needs to add procedural flora, rocks, and other natural aspects to outdoor scenes without taxing their system, 3DQuakers' Forester plugin has become a vital tool. Read the article and learn more about this handful tool!
Best Rendering Software For Maya: Recommended CPUs And GPUs
Thursday, 23 October 2025 by Vasilis KoutlisAlthough Autodesk Maya is one of the most powerful tools for 3D design, animation, and visual effects, its performance and efficiency rely heavily on the hardware you choose and the rendering engine you integrate into your workflow. Maya is trusted by thousands of professionals worldwide for everything from architectural visualization to AAA game productions to Hollywood blockbusters. Take a moment with this guide to refine your understanding of Maya rendering, or even learn something brand new along the way!
RebusArt featuring 3D Studio Representa
Thursday, 16 October 2025 by Vasilis KoutlisWelcome to our most recent RebusArt Feature, which features the gifted Fernando Muhongo, the founder of 3D Studio Representa and a 3D artist from Angola. Fernando, who has worked in architectural visualization for more than eight years, creates images that are emotionally authentic and feel dramatic by combining light, texture, and arrangement. Come along as we examine his artistic approach, creative journey, and the sources of inspiration for his moving piece, "Living Room".
Texel Density Basics Every Artist Should Know
Thursday, 09 October 2025 by Vasilis KoutlisFew technical ideas in the field of 3D graphics have as much of an impact on performance and visual quality as texel density. It's one of those things that, if ignored, can ruin immersion right away, but when done well, guarantees that every item appears polished, consistent, and ready for production. You can influence how textures appear and act across your models by knowing texel density, whether you're creating large worlds for AAA games, displaying architectural visualizations, or refining a portfolio project. Read this article to brush up on your 3D expertise or even to learn something new today!
The Making of "Blossom" by Anna Fedyukina
Thursday, 02 October 2025 by Anna Fedyukina
Transforming a quiet corner of a classic interior into a poetic visual experience requires not only technical precision but a deep appreciation for mood, styling, and artistic expression. In this making-of feature, 3D artist Anna Fedyukina invites us behind the scenes of “Blossom”, a personal project inspired by winter calm and the first signs of spring. Blending rich textures, delicate lighting, and floral details, Anna walks us through her creative journey, from early references and modeling decisions to final post-production enhancements using both traditional tools and AI-based techniques. Let’s dive into the warm, elegant world she crafted with care and artistic sensibility!
Cinema 4D vs Maya: Battling For The Top Spot In 3D Software
Thursday, 25 September 2025 by Vasilis KoutlisChoosing the right 3D software can shape your career and workflow, whether you're creating animation, visual effects, product design, or motion graphics. Among the most talked-about names, Cinema 4D (C4D) and Autodesk Maya stand as industry giants, each with its own loyal following and unique strengths. Read the article and let's explore them together!
How To Do Motion Capture In Blender: Quick Guide
Tuesday, 23 September 2025 by Vasilis KoutlisThis guide delivers a friendly walkthrough on how to do motion capture in Blender, blending both DeepMotion's AI-powered path and a more hands-on manual method. You'll learn how motion capture works, why it's so powerful for animators, and how Blender makes it surprisingly accessible!
How To Retopology In Blender: From Manual Techniques To Automatic Retopology
Thursday, 11 September 2025 by Vasilis KoutlisRetopology is one of those essential skills every 3D artist has to learn. Whether you're sculpting complex characters, designing props for a game, or preparing assets for animation, having clean, optimized geometry is really critical. In this guide, we'll explore how to retopologize 3D models in Blender using both manual and automatic techniques. You'll discover why it matters, how to do it step-by-step, and which tools can simplify your workflow. Let's read the article and learn something new today!






