Render Farm ニュース

ニュースセクションでは、Rebus Render Farmのすべてのスペシャル、アップデート、パッチ、修正のほか、新しいツール、ソフトウェア、トリック、イベント、3D映画のリリースなど、3Dコミュニティの重要なニュースについてお知らせしています。

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RebusFarm News 3D Community News 3D Film News
RebusFarm News 3D Community News 3D Film News

Corona Renderer 1.01

June 29 2015: RebusFarm now supports Corona 1.01

As of now RebusFarm supports Corona 1.01 for 3ds Max. Older versions of Corona like Alpha7 are not supported!

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Maxwell Render Plug-in for 3ds Max

June 29th 2015: Maxwell Render Plug-in for 3ds Max 2016


RebusFarm now supports the Maxwell Render plug-in for 3ds Max 2016. As always our older versions remain available.

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Arnold Renderer 1.2.3.1

June 29th 2015: Rebus Render Farm now supports Arnold 1.2.3.1 for Maya

RebusFarm now supports Arnold Renderer 1.2.3.1 for Maya. Of course our older versions remain available.

Please note: Unfortunately, we don't support Arnold right now because Autodesk/Solid Angle has stopped providing us with licenses. On our Specs site you find an overview of all software we're currently supporting.

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Finally, GPU rendering is supported at RebusFarm!

June 19th 2015: As of now RebusFarm supports GPU rendering


We received a lot of requests about GPU rendering and why we don't provide this service.

Following an intensive period of development we are happy to announce that we can now provide a GPU solution consisting of 7 GeForce GTX TITAN Black GPUs. Currently we support 3ds Max with iray on our GPU hardware.

The workflow is the same as our CPU render process. You prepare your scene and do the smartcheck. If you defined iray as your Renderer, the Farminizer will ask you during the smartcheck if you want to render with CPU or GPU. After that you can send your render job to the farm as usual.

The development process is still in beta testing, but no errors have occurred during numerous tests. If you notice any problems please contact our support: このメールアドレスはスパムボットから保護されています。閲覧するにはJavaScriptを有効にする必要があります。

During the beta phase our GPU rack costs 2.70 € per hour.

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Corona Renderer for CINEMA 4D

June 1st 2015: RebusFarm now supports Corona Renderer for CINEMA 4D and progressive rendering

As of now RebusFarm supports Corona Renderer for CINEMA 4D Studio. Here you have also the possibility to use the progressive render mode where you can define render costs for your job before starting the rendering!

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X-Particles

June 1st 2015: X-Particles supported again


We are happy to inform you that as of now X-Particles is supported again! Thank you for your understanding.

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Arnold for CINEMA 4D

May 28th, 2015: Rebus Render Farm now supports Arnold Renderer for CINEMA 4D

As of now, RebusFarm supports Arnold Renderer for CINEMA 4D Studio.

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Progressive Rendering for V-Ray

May 11th 2015: RebusFarm now supports progressive rendering for V-Ray

As of now RebusFarm supports progressive rendering for V-Ray and 3ds Max. It's an entirely new way to render Vray images and animations. This way you can define render costs for your job before starting the rendering!
When exporting your renderjob to RebusFarm you can set the desired passes quantity (quality level) and the maximal costs that you want to spend for this rendering. Your job will be rendering until either your defined passes are completed or until your maximum job costs are reached.

Let's assume you need an image and use the following settings:
Set up job to render a maximum of 100 passes and 5 Euro maximal job costs Either you'll get back 100 passes for less than 5 Euro or you'll get back the best possible quality for 5 euro with less than 100 passes.

 

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3ds Max 2016, Maya 2016

May 11th 2015: RebusFarm now supports 3ds Max and Maya 2016!

RebusFarm now supports 3ds Max 2016 and Maya 2016. Of course our older versions remain available. (3ds Max starting at version 2011)

 

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