
3DAZ Studio released Part 3 of its UV and Texturing Ultimate Guide, continuing to explain UV-Mapping and Texturing in 3DS Max.
This video tutorial is the third part of a series of tutorials that cover UV-Mapping, Unwrapping, and Texturing models in 3DS Max.
We highly recommend checking it all since we will cover the entire series here on Rebus Farm.
In this particular part of the series, you will learn how textures and maps are made inside 3DS Max.
You will find this tutorial very useful with ultimate coverage of the most used tools and techniques required to complete the job. 
In this chapter we will continue the process of unwrapping, wrapping, editing UV-Map, and texturing 3D models.
This particular part covers three very important aspects: UV-Mapping, Baking Maps, Texturing, and Materials.
00:00 - Intro 
04:04 - Design Plan 
04:57 - Opposite Parallel UVs 
06:31 - Segmentation & Clusters 
08:35 - Wrapping Clusters 
10:01 - Material Parameters 
10:36 - Matching 2 levels UVs! 
14:13 - The Rotor 
16:53 - Tire Dirt 
17:39 - Wrapping for Real 
19:48 - L4 L5 Texture 
20:36 - Photoshop Editing 
21:16 - L4 L5 Wrapping 
27:05 - Calliper & Springs 
35:13 - Pixelation Overcome 
36:55 - Misc Material 
38:46 - Springs Stress Test! 
40:16 - Centring the pivot 
41:07 - Home Grid Homecoming! 
41:18 - Reset X-form
Check the video now!
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