Blog da Fazenda Render
Bem-vindo ao nosso blog Render Farm! Junte-se a nós e mergulhe no mundo do 3D, abordando percepções do setor, histórias detalhadas de criação, dicas de especialistas, ofertas especiais e nossos recursos exclusivos da RebusArt. Mantenha-se inspirado e ultrapasse os limites da renderização conosco!
3D Artist of the Month August 2015
Saturday, August 1st, 2015 by Nadine Obst
We are happy to introduce to you our Artist of the Month August 2015: "BigStudios" from Brazil, a CGI Studio with 8 years experience in creating 3D stills and animations for advertising agencies.
Check out their marvellous creations : www.bigstudios.com.br
The studio has a wide range of experience, from 2D & 3D illustrations and animations to photography and retouching. Their entry, a highly complex clock for the "Itau Bank", symbolizes the bank´s ability to deal with the variety of the financial world. "We love to produce high complex images! Rebus is helping us specially in these ones ... a service we truly admire!" Their creative team attaches great value to brainstorming: "We never start an image without planning and study, so each image we use to do hand drawing studies for concepts and color composition, before we work on the 3D model." The image was made with Maya and rendered at Rebusfarm.
They´ve also created a fantastic animation of the "Itau Bank" clock in which you can see how every little detail was brought to life in this wonderful composition.
If you want to be our next winner in the upcoming month September and win 250 Renderpoints, just visit our facebook page, upload one of your self-made 3D images and send us a personal message with your email address. We'll choose the best image and will contact the winner.
The Making of "Cabin" by Diego Drews
quinta-feira, 25 junho 2015 by Paria Sadeghi
Transforming simple architectural spaces into emotionally resonant visual experiences requires more than technical mastery—it demands an artistic sensibility and a passion for storytelling. In this making-of feature, veteran 3D artist Diego Drews takes us behind the scenes of "Cabin", a personal study project designed to refine his skills in composition, texturing, and lighting. The result is a beautifully lit, cozy interior that radiates warmth and serenity. Join us as we explore Diego's creative workflow and uncover the techniques that brought this atmospheric scene to life!
RebusArt featuring Reza Eftekhari
quinta-feira, 18 junho 2015 by Vasilis KoutlisWelcome to our latest RebusArt Feature, spotlighting the accomplished Reza Eftekhari, a seasoned 3D artist and architectural visualizer with a deep-rooted passion for both traditional and digital arts. With nearly two decades of experience and a background in architecture, Reza merges design precision with emotional depth to craft powerful, cinematic visuals. Join us as we dive into his creative philosophy, explore his latest personal project ‘Sea Breeze Nest’ and uncover the insights that have shaped his impressive journey in the world of architectural visualization.
At Home with 3D artist Alexandre Jarek
Thursday, June 11th, 2015 by Trevor Hogg
A native of France who was surrounded by art, music and films growing up, Alexandre Jarek studied architecture at the CREAD Institute while self-educating himself on the skills required to become a CGI artist. “I started doing 3D Artworks because of my studies. I studied interior design for 4 years and I firstly used 2D artworks [drawings, sketches] to represent my concepts. But gradually I became more interested in using 3D tools which were more flexible than 2D.” The Internet was a great source of education. “There are a lot of good blogs where it is easy to find great resources such as Ronen Bekerman’s Blog, 3DTotal, and CGArchitect. You may also find online trainings such as courses by Grant Warwick. I started with CGTuts and especially, tutorials made by Ben Tate.”
3D Artist of the Month June 2015
Tuesday, June 2nd, 2015 by Margarete Kitel
We are happy to announce that the 3D Artist of the Month competition is back on our facebook page!
The first Artist of the Month is Dimitar Gongalov with “Loft Office”, a great interior visualization.
He created this image in 3ds Max 2014 with V-Ray and did the final corrections with Photoshop. Dimitar Gongalov works a lot and likes to pay attention to detail, lightning etc. Creating a mood or presenting a feeling/emotion through his images is very important for him.
Dimitar says: “...I try to improve my skills each and every day, stay passionate ... if you lose that passion everything becomes mediocre.”
That passion came definitely through with that image. Great work!
We asked Dimitar to tell us more about his project: “This project is a team effort of my studio - Cholakov - Gongalov architects with great support from my studio managing partner arch. Victor Cholakov. “
“This image is a part of a set of product (catalog) visualizations to present a leading office furniture company its office tables. Our task is to create cool interiors that can present the company items in the best way possible. Images will be used instead of real photos for company printed catalogs and flyers. This particular image is made only for personal pleasure... “
Congratulations and thanks for this great work, Dimitar!
If you want to be our next winner in the upcoming month July, just visit our facebook page, upload one of your self-made 3D images and send us a personal message with your email address. We'll choose the best image and will contact the winner.
Making of the short movie "9:30am"
Thursday, July 30th, 2015 by Rory Fellowes
An Interview with Alfonso de la Cruz, 3D artist and creator of "9:30am"
Alfonso de la Cruz and his fellow workers at Jellyfish Collective S.A. de C.V. are all natives of Juarez on the Mexican side of the border with Texas, a town known, sadly, more for its history of violence than the good families and people who are the great majority of its citizens.
“Our main goal was to put the name of our city Juarez in a better shape around the world, but starting with the rest of Mexico. So doing the kind of work that is mostly made in Mexico City, a city with a very bad reputation like Juarez, was a first step to start making people see our city as a place that wants to develop, and that not everything is about violence here."
“We were born here and we’re proud of our families, friends and the life this border zone has given to us.”
The film is the elegantly told story of a small boy having his breakfast, brought to him by the unseen (except for her hand) woman he lives with, at 9:30am, and the dreams and ideas that come to him in the process.
“I was raised by my great grandmother and almost everything that happens in the short film happened to me in real life. Being raised in that way helped me to understand life in a special way. I wrote the story at night over about two weeks and almost at the same time I made a rough storyboard. 9:30 in the morning is the time when I used to have breakfast with my great grandmother.”
The look of the film is particularly attractive, carried through to every detail, and giving the whole film a certain magical quality.
“The main idea was to use warm colours like in the morning, when the birds are outside chanting and the sun light passes through the windows and tints everything in an orange colour.”
The style, which to my eye has a definite feel of Latin America, bold colours and smooth surfaces, was in fact, according to Alfonso, the result of technical demands, or rather, the technical limitations of the ambitious members of the company. “None of us were animation professionals, so we designed everything to be easy to develop.”
“9.30am” took around ten months to complete. There were seven people in the company, of whom only three had any experience with 3D software. Alfonso told me that there was no other company producing 3D work in Juarez, that that sort of work is only done in Mexico City, so the three who understood the process had to find a way to communicate their knowledge to the rest of the crew. The film was their training programme, and the basis on which they designed their pipeline and workflows.
For this reason it was useful for the company, which was formed for the purpose of making “9.30am”, to start out with a project of their own, without a specific deadline, or at least, not a deadline with penalties if they missed it (in the end they missed their delivery date by a month, largely because only two of the team could do the lighting, and there was no time to train the others in that skill).
Everything was created in Autodesk Softimage, rendered with Arnold, and composited in Nuke.
As so often, adversity was their friend. Whatever the reasons for their design and execution decisions, they have made a film full of originality and charm.
Rendering with Rebusfarm
They came to RebusFarm for their rendering. This was what led me to ask to talk to Alfonso about the project. I asked about the render process. His answer was as gratifying as it was expected.
“Our render process was extremely easy and practical with RebusFarm. The RebusFarm system is literally like magic. Render times were different on every shot, but usually once I submitted a shot, It took from around 10 minutes to an hour to be ready on RebusFarm. Render times in the studio machines were around 2 to 3 hours per frame.”
“We made some calculations about how long it would take to render everything with the 7 computers at the studio and it was like, 22 years!”
Once again, RebusFarm proves itself an invaluable asset to any studio and particularly to small studios with big ideas, such as Alfonso de la Cruz and his team at Jellyfish Animation.
Having already won Best Animated Short Film at FICM last year, “9.30am” is currently being shown in competition at several festivals, so it won’t be released online for a while yet. It was recently shown at GIFF, the Guanajuato Film Festival. The next showing will be at Ottawa Animation Festival, and after that it will be screened at Mar de Plata in Argentina.
Meanwhile here is the trailer, and with it, best of luck to the team at Jellyfish Animation in Juarez.
Making the short movie "TWO WORLDS"
Monday, April 20th, 2014 by Rory Fellowes
An Interview with ANDY LEFTON, freelance 3D and VFX generalist
After completing his college degree early this century, Andy has accumulated a wide range of qualifications around his central focus on 3D and VFX. He has, as he puts it "experience as a creative director, CG supervisor and everything in between."
RebusFarm 2.0 - Release
Monday, February 2nd, 2015 by Margarete Kitel
We are happy to announce our new Software RebusFarm 2.0. Many years of experience and close cooperation with our customers has helped us to advance our render service to meet the user needs.
The new automated render technology is designed to provide a seamless experience and to get you up and running in a matter of minutes. The monitoring of render jobs and the communication between the user workstation and RebusFarm is now in real-time!
RebusFarm 2.0 will work parallel with the prior manager for four weeks. Please use the four weeks to change over.
It is not possible to use Rebus Manager and RebusDrop at the same time. If you want to use one of the programs please close the other one first.
Download RebusFarm 2.0 here.
The new system RebusFarm 2.0 consists of three components:
RebusDrop - enables the upload and download of the user data
Farminizer - an advanced plugin for your 3D software that makes sending error-corrected renderjobs easy
ControlCenter - for monitoring your jobs using any browser on any device
Features
- Easier and faster workflow
- Faster upload and download
- Secure file transfers via sftp and added firewall compatibility
- Easy access to your jobs from anywhere (ControlCenter)
- You can now edit your online jobs and export new jobs even if there are still projects downloading/uploading. No needs to wait until all of your projects are uploaded anymore (ControlCenter/Farminizer)
- All updates are done automatically in the background. No time-killing local software updates anymore
- Notifications about your render jobs in the system tray (RebusDrop)
- More flexible priority changes: the priorities (economy, business, premium) can now be changed before the job starts to render or while it‘s rendering (ControlCenter)
- Faster project export - while working on scenes the Farminizer already uploads relevant files in the background without impacting the user's workflow, so most of the files will already be uploaded when submitting the render job. (optional)
Take a look at how it works using 3ds Max as an example:
More tutorials how to use RebusFarm with other 3d applications click here.
Please note that we don't have tutorials for each software right now. We will upload the missing tutorials as soon as possible.
Thank you for your understanding.
X-Mas Special 2014
Friday, December 19th, 2014 by Margarete Kitel
Between December 20th and January 4th each render is only charged 50% of the Renderpoints it would usually use.
Don't miss out on that special offer and let your jobs render over the holidays!