RebusFarm News 3D Community News 3D Film News
RebusFarm News 3D Community News 3D Film News


Render Farm

  • 2026年02月11日(水)

    RebusFarm checks 3D Collaboration Platforms: Modern Studio Workflows and Cloud Rendering

    In this article, we explore how modern 3D collaboration platforms improve studio workflows, remove typical production bottlenecks, and simplify complex pipelines. You'll discover what separates basic file sharing from real collaborative production, how cloud rendering fits seamlessly into distributed workflows, and why more studios are reconsidering old pipelines in favor of smarter, more scalable technologies. Let's go!

    続きを読む...

  • 2026年02月02日(月) server center of a render farm to explore the best render farm in 2026

    Choosing the right render farm has a huge impact on how smoothly your 3D project gets finished, especially when deadlines are tight and scenes are complex. Speed alone is not enough to take into account. Reliability, software support, workflow integration, and predictable results are also relevant.

    This article considers all these factors when comparing five well-known render farms to choose the best one in 2026.

    続きを読む...

  • 2026年01月29日(木)

    RebusFarm's Fast Rendering guide for photorealistc material optimization

    Understanding how to optimize materials without sacrificing photorealism is a valuable skill for 3D artists. Photorealistic rendering has always been an important goal, yet it often comes with long render times and high memory consumption, a fact that usually gives deadline pressure. Materials define realism, surface interaction with light, and visual credibility, but they are also one of the biggest contributors to slow renders. Let's explore how we can dramatically improve render speed while keeping visual quality in our images!

    続きを読む...

  • 2026年01月22日(木)

    How Lighting Creates Mood And Tells Stories In 3D Scenes

    Despite being one of the most effective storytelling elements in 3D art, lighting is frequently the least understood. Whether you're creating a dramatic cinematic shot, an atmospheric interior, or a simple mood-driven render, the way you manipulate light affects your audience's emotions before they even know why. In addition to learning useful strategies you can use to improve your storytelling and creative impact, this article will show you how lighting can transform technically correct images into emotionally storytelling scenarios.

    続きを読む...

  • 2026年01月15日(木)

    How To Build A Universal PBR Material Library For All Your 3D Software

    In this article, we explore how to create a universal PBR material library that functions consistently across all major 3D software to reduce unnecessary effort, preserve visual consistency, and future-proof your pipeline!

    続きを読む...

  • 2025年12月30日(火)

    Procedural Textures: Cut File Size by 90% & Speed ​​Up 3D Workflow

    Texture libraries are holding down production since they are expanding more quickly than our hard drives. In this new RebusFarm guide, we explore how procedural textures can reduce file sizes by up to 90%, speed up render farm uploads, and provide 3D artists limitless versatility without sacrificing quality. Learn how to use node-based texturing to work more quickly and intelligently, and discover why it's becoming an essential skill in modern workflows.

    続きを読む...

  • 2025年12月11日(木)

    AWS vs Paperspace vs RunPod: Which Cloud GPU Is Really Worth It For 3D Rendering?

    Cloud GPUs promise power on demand, but which platform actually gives 3D artists the best performance for their money? In our new RebusFarm guide, we analyze and compare AWS, Paperspace, and RunPod to uncover which cloud solution is actually worth it for rendering. Read our post and stay informed!

    続きを読む...

  • 2025年11月27日(木)

    Where Is The Art Of 3D Visualization Heading In 2026?

    The year 2026 is coming and the 3D visualization industry is seeing a wave of uncertainty as a result. An ever-evolving network of artificial intelligence technologies that can generate, refine, and even reimagine our ideas is now standing in front of what was previously a craft of patience, accuracy, and storytelling. Join us as we uncover, through the words of the community itself, how our art may transform in the years ahead!

    続きを読む...

  • 2025年11月25日(火)

    AI Denoising Guide: NVIDIA OptiX, Intel OIDN, and Corona Denoiser for Architects and 3D Artists

    In this extensive guide, we'll examine NVIDIA OptiX, Intel Open Image Denoise (OIDN), and Corona Denoiser, which are three of the most potent denoising technologies on the market today. To get quicker, cleaner, and more consistent outcomes, you'll discover how they operate, when to utilize them, and how to incorporate them into your workflow!

    続きを読む...

  • 2025年11月24日(月)
    RebusFarm Cyber Week Deal 2025 - Get 100% on Top

    RebusFarm Cyber Week 2025!

    続きを読む...

  • 2025年11月13日(木)

    How To Optimize Large-Scale 3D Scenes for Faster Rendering (Cities, Forests, Worlds)

    Performance is a constant problem when creating large digital worlds, whether they be open-world environments, extensive forests, or congested cities. Memory, draw calls, texture streaming, and polygon counts are all strained during large-scale rendering. For both offline and real-time renderers to generate quick, reliable outputs, efficiency and detail must be balanced. We'll dissect twelve tried-and-true methods in this article to maximize large 3D sceneries without sacrificing visual fidelity. Read the article and learn more about these handy tips!

    続きを読む...

  • 2025年10月30日(木)

    Forester For C4D: Features, Packs & Render Options

    One of the most difficult artistic and technical tasks for 3D artists has always been creating realistic, natural environments in Cinema 4D. For anyone who needs to add procedural flora, rocks, and other natural aspects to outdoor scenes without taxing their system, 3DQuakers' Forester plugin has become a vital tool. Read the article and learn more about this handful tool!

    続きを読む...

  • 2025年10月23日(木)

    Best Rendering Software For Maya: Recommended CPUs And GPUs

    Although Autodesk Maya is one of the most powerful tools for 3D design, animation, and visual effects, its performance and efficiency rely heavily on the hardware you choose and the rendering engine you integrate into your workflow. Maya is trusted by thousands of professionals worldwide for everything from architectural visualization to AAA game productions to Hollywood blockbusters. Take a moment with this guide to refine your understanding of Maya rendering, or even learn something brand new along the way!

    続きを読む...

  • 2025年10月09日(木)

    Texel Density Basics Every Artist Should Know

    Few technical ideas in the field of 3D graphics have as much of an impact on performance and visual quality as texel density. It's one of those things that, if ignored, can ruin immersion right away, but when done well, guarantees that every item appears polished, consistent, and ready for production. You can influence how textures appear and act across your models by knowing texel density, whether you're creating large worlds for AAA games, displaying architectural visualizations, or refining a portfolio project. Read this article to brush up on your 3D expertise or even to learn something new today!

    続きを読む...

  • 2025年09月25日(木)

    Cinema 4D Vs Maya: Battling For The Top Spot In 3D Software

    Choosing the right 3D software can shape your career and workflow, whether you're creating animation, visual effects, product design, or motion graphics. Among the most talked-about names, Cinema 4D (C4D) and Autodesk Maya stand as industry giants, each with its own loyal following and unique strengths. Read the article and let's explore them together!

    続きを読む...

  • 2025年09月23日(火)

    How To Do Motion Capture In Blender: Quick Guide

    This guide delivers a friendly walkthrough on how to do motion capture in Blender, blending both DeepMotion's AI-powered path and a more hands-on manual method. You'll learn how motion capture works, why it's so powerful for animators, and how Blender makes it surprisingly accessible!

    続きを読む...

  • 2025年09月11日(木)

    How To Retopology In Blender: From Manual Techniques To Automatic Retopology

    Retopology is one of those essential skills every 3D artist has to learn. Whether you're sculpting complex characters, designing props for a game, or preparing assets for animation, having clean, optimized geometry is really critical. In this guide, we'll explore how to retopologize 3D models in Blender using both manual and automatic techniques. You'll discover why it matters, how to do it step-by-step, and which tools can simplify your workflow. Let's read the article and learn something new today!

    続きを読む...

  • 2025年08月28日(木)

    Light Groups Blender Workflow Step-by-Step

    Blender's rendering capabilities have continued to evolve, offering artists more control over lighting and post-processing workflows. One of the most powerful additions in recent versions is the Light Groups feature, which is definitely a game-changer for achieving precise render control and creative flexibility. Whether you're refining subtle lighting details or creating dramatically different mood variations in a single render pass, Blender Light Groups can unlock an entirely new dimension to your 3D workflow. Check out the article to learn more!

    続きを読む...

  • 2025年08月27日(水)

    Real-Time vs Pre-Rendered Graphics: What's the Difference?

    In the world of digital design, one of the first technical dilemmas a creative professional 3D artist will encounter is the decision between using real-time or pre-rendered graphics. For beginners, choosing the right one can feel overwhelming, especially when you’re just starting to explore CGI. In this article we'll try to break down both techniques in order to help you understand their fundamental differences and guide you in selecting the best fit!

    続きを読む...

  • 2025年08月25日(月)
    Rebus Render Farm Boost Week - Get 50% Free RenderPoints on top!

    Render Boost Week - Get 50% Free RenderPoints on Top!

    続きを読む...