RebusFarm News | RebusFarm Updates | 3D Community News | 3D Film News |
Corona Renderer
-
RebusArt featuring Erfan Aghighi
WEDAMUTCE_DECEMBER+0000RDECEMBER_SHORTAMUTC_1CWelcome to our inspiring interview with Erfan Aghighi, a talented 3D artist who has rapidly made a name for himself in the world of architectural visualization. With a keen eye for detail and a deep passion for design, Erfan combines technical mastery with a thoughtful, creative approach to bring architectural concepts to life. Join us as we explore his artistic journey, creative process, and the story behind his remarkable project, Tehran Canyon.
-
RebusArt featuring Onur Bakır
TUEAMUTCE_NOVEMBER+0000RNOVEMBER_SHORTAMUTC_1CWelcome to our inspiring interview with Onur Bakır, a skilled 3D artist with over a decade of experience in the digital arts. Fueled by a lifelong passion for cars and retro aesthetics, Onur combines technical precision with a unique artistic vision, bringing amazing details and atmosphere to his work. Join us as we dig into Onur’s creative process, his go-to tools, and the challenges he overcomes in merging his love for automotive design with his art.
-
The Making of "The Painter's House" by Arash Fattahi
THUAMUTCE_NOVEMBER+0000RNOVEMBER_SHORTAMUTC_1C
Welcome to the making-of article for The Painter's House, a captivating project set amidst the tranquil landscapes of Maryland, New York. Arash Fattahi, the talented artist behind A-R STUDIO, invites you to explore his creative journey behind this unique collaboration with Urban Office Architecture.
-
Learn Corona Renderer - Corona Slicer Tutorial
THUAMUTCE_NOVEMBER+0000RNOVEMBER_SHORTAMUTC_1C
In this tutorial, Ciro introduces an efficient approach using the Corona Slicer material, a powerful tool in Corona Renderer designed to simplify tasks and enhance your workflow!
-
The Making of ''TekhnoPark'' by Georgi Aleksanyan
WEDAMUTCE_OCTOBER+0000ROCTOBER_SHORTAMUTC_1C
Welcome to the making-of article for Technopark, an exciting project in Armenia that beautifully combines modern architectural design with the natural landscape. Georgi Aleksanyan is excited to share insights from this unique collaboration with Profenergy. This article will take you behind the scenes, detailing the creative process, software tools, and techniques that brought Technopark to life.
-
RebusArt featuring Wooseung Nam
WEDAMUTCE_OCTOBER+0000ROCTOBER_SHORTAMUTC_1CWelcome to our exciting interview with Woo-seung Nam, a talented 3D artist based in South Korea. With a background in mechanical engineering and a deep passion for architectural visualization, Woo-seung has transitioned into the world of CG, where he combines technical expertise with creative vision. Having refined his skills through self-learning and formal training, Woo-seung continues pushing his craft's boundaries. Join us as we explore his creative journey, workflow essentials, and the challenges he faces in his architectural projects.
-
The Making of ''Whidbey Island Farm Retreat'' by Faisal Khan
WEDAMUTCE_OCTOBER+0000ROCTOBER_SHORTAMUTC_1C
Mohammad Faisal Khan, a talented 3D artist from Bangladesh, shares the creative process behind his recent project developed as part of his professional course reflecting his dedication to improving his visualization skills. With a focus on modeling, lighting, materials, and post-production, Faisal offers a detailed walkthrough of how he brought the scene to life, using a combination of references, industry-standard software, and personal artistic insights.
-
The Making of ''TDR Tower'' by Parisa Panahi
THUAMUTCE_SEPTEMBER+0000RSEPTEMBER_SHORTAMUTC_1C
Parisa Panahi has been developing and enriching her archviz experience for many years. She has a good background in the visualization and design field and, therefore integrates technicalities and creativity in her work. She has recently completed a building named the “TDR Tower,” which is an example to consider when speaking about the talents and visions of an artist. In this article, Parisa selects a concept, proceeds step by step to the final render, and explains the techniques and sources of inspiration for this stunning architectural work.
-
RebusArt featuring TT Studio
MONAMUTCE_SEPTEMBER+0000RSEPTEMBER_SHORTAMUTC_1CWelcome to our exclusive interview with TT Studio, a creative 3D architectural visualization studio founded by Tina Tajaddod. Based on a foundation of friendship and professional expertise, Tina and Emad have collaborated to bring their shared passion for architecture and 3D artistry to life. Join us as we explore their journey and the creative process that they bring to the field of architectural visualization.
-
RebusArt featuring Rasoul Mojarrad
WEDAMUTCE_AUGUST+0000RAUGUST_SHORTAMUTC_1CWelcome to our exclusive interview with Rasoul Mojarrad, a 3D architectural designer from Ardabil, Iran. With over 12 years of experience in the field of architectural visualization, Rasoul has honed his craft to produce beautiful and realistic 3D images. His passion for 3D artistry has driven him to not only excel in creating captivating architectural scenes but also to innovate in the production of 3D products. Join us as we delve into Rasoul's creative process, the tools he swears by, and the techniques he employs in his projects.
-
The Making of ''Villa In Sotogrande'' by Jose Antonio Garcia Zorrilla
TUEAMUTCE_AUGUST+0000RAUGUST_SHORTAMUTC_1C
Discover the process behind creating the stunning "Villa In Sotogrande" with insights from Jose Antonio Garcia Zorrilla. Learn about the software, techniques, and tips for achieving photorealistic results, from modeling to post-production. This article provides a detailed look at the workflow and creative decisions involved in architectural visualization, perfect for enthusiasts and professionals alike.
-
The Making of ''Throne Of Serenity'' by Rita Nassour
WEDAMUTCE_JULY+0000RJULY_SHORTAMUTC_1C
Rita Nassour, an experienced interior designer and CGI artist, shares the making of her latest project inspired by the captivating natural elements and atmospheric moods of Game of Thrones. Rita explored the integration of serene, nature-inspired aesthetics into everyday living spaces. She takes us through creating these tranquil environments. Join her in crafting a soothing, immersive ambiance, bridging the gap between interior design and the natural world. Enjoy!
-
RebusArt featuring Reyhaneh Karimi
WEDAMUTCE_JULY+0000RJULY_SHORTAMUTC_1CMeet Reyhaneh Karimi, an accomplished Architect and 3D Artist known for her innovative designs and attention to detail. Her journey into 3D artistry began during her architecture studies in Iran, where she discovered a passion for transforming abstract concepts into immersive visual experiences. Reyhaneh's expertise spans various projects, from residential and commercial buildings to intricate 3D visualizations that blend modern design with sustainability. Join us as Reyhaneh shares insights into her creative process and highlights from her notable "Snow Street" project.
-
CommonPoint - Lesson 21 - Volumetric IV - VDBs
TUEAMUTCE_JULY+0000RJULY_SHORTAMUTC_1C
The CommonPoint presents an exciting conclusion to their tutorial series with Lesson 21, which delves into creating stunning, cloudy scenarios using VDB objects, providing practical tips to make your scenes production-ready. Enjoy!
-
RebusArt featuring Vipindev Vembanatt
WEDAMUTCE_JUNE+0000RJUNE_SHORTAMUTC_1C
We are excited to introduce Vipindev Vembanatt, a young 3D artist with big dreams and a promising future. 3D art isn't just a job for him; it's a journey of self-discovery and creative fulfillment. His project, 'Beneath The Surface', features a living and dining room with a stunning stone wall that adds rustic elegance. In our RebusArt interview, Vipindev describes his journey in 3D art sharing a bit of his workflow.
-
The Making of ''Terra Cotta'' by Weronika Blitek
WEDAMUTCE_JUNE+0000RJUNE_SHORTAMUTC_1C
In her latest project, "Terra Cotta," interior designer Weronika Blitek draws inspiration from the sun-drenched shores of the Mediterranean. Yearning for a space that embodies tranquility, warmth, and a connection to its natural surroundings, Weronika crafts a living space that seamlessly blends natural materials – focusing on terra cotta – to capture the essence of the region's rich cultural and earthy charm. Join us as we delve into Weronika's creative process, from mood board musings to the final, inviting design!
-
The Making of ''After The Rain'' by Carla Laurini
WEDAMUTCE_MAY+0000RMAY_SHORTAMUTC_1C
Step into "After the Rain," a breathtaking visualization that combines architectural and street 3D photography and marks a turning point for Carla Laurini. Her first foray into independent exterior environments after years spent honing her craft in studios is a testament to artistic growth. Driven to push her boundaries in lighting and composition, Carla sets her sights on a captivating scene: a London skyscraper bathed in the golden hues of a post-rain sunset. Enjoy the article!
-
CommonPoint - Lesson 19 - Volumetrics III - Procedural Maps
THUAMUTCE_MAY+0000RMAY_SHORTAMUTC_1C
CommonPoint just released another free lesson from their 3D Exterior Lighting Masterclass. This lesson showcases volumetric twists with a specific workflow that won’t let your scene crash. Enjoy!
-
RebusArt featuring Mohammad Zafari
WEDAMUTCE_MAY+0000RMAY_SHORTAMUTC_1C
We proudly introduce Mohammad Zafari, the latest addition to the Rebus render farm family! He is a young 3D artist with little experience but a thirst for continuous learning and improving his skills. His project, the 'Dining Room' combines a simple modern design and a beautiful effort to represent a calm space.
In our interview, Mohammad describes his journey with 3D art and shares his workflow in detail.
-
The Making of ''Peony House'' by Anna Maria Kaminska
WEDAMUTCE_MAY+0000RMAY_SHORTAMUTC_1C
Anna Maria Kaminska, a visual artist who focuses on creating beautiful visuals, decides to use AI tools to enhance her creativity. She believes imagination is essential, and AI can advance her creations. Enjoy this making of article for Peony House!