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3ds Max
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The Making of "The Painter's House" by Arash Fattahi
THUAMUTCE_NOVEMBER+0000RNOVEMBER_SHORTAMUTC_1C
Welcome to the making-of article for The Painter's House, a captivating project set amidst the tranquil landscapes of Maryland, New York. Arash Fattahi, the talented artist behind A-R STUDIO, invites you to explore his creative journey behind this unique collaboration with Urban Office Architecture.
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SplineDynamics - Camera Clipping Pro for 3ds Max
TUEAMUTCE_OCTOBER+0000ROCTOBER_SHORTAMUTC_1C
SplineDynamics, well-known among 3ds Max users for its specialized and handy plugins, has introduced a game-changer for camera management called Camera Clipping Pro!
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The Making of ''TekhnoPark'' by Georgi Aleksanyan
WEDAMUTCE_OCTOBER+0000ROCTOBER_SHORTAMUTC_1C
Welcome to the making-of article for Technopark, an exciting project in Armenia that beautifully combines modern architectural design with the natural landscape. Georgi Aleksanyan is excited to share insights from this unique collaboration with Profenergy. This article will take you behind the scenes, detailing the creative process, software tools, and techniques that brought Technopark to life.
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RebusArt featuring Wooseung Nam
WEDAMUTCE_OCTOBER+0000ROCTOBER_SHORTAMUTC_1CWelcome to our exciting interview with Woo-seung Nam, a talented 3D artist based in South Korea. With a background in mechanical engineering and a deep passion for architectural visualization, Woo-seung has transitioned into the world of CG, where he combines technical expertise with creative vision. Having refined his skills through self-learning and formal training, Woo-seung continues pushing his craft's boundaries. Join us as we explore his creative journey, workflow essentials, and the challenges he faces in his architectural projects.
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The Making of ''Whidbey Island Farm Retreat'' by Faisal Khan
WEDAMUTCE_OCTOBER+0000ROCTOBER_SHORTAMUTC_1C
Mohammad Faisal Khan, a talented 3D artist from Bangladesh, shares the creative process behind his recent project developed as part of his professional course reflecting his dedication to improving his visualization skills. With a focus on modeling, lighting, materials, and post-production, Faisal offers a detailed walkthrough of how he brought the scene to life, using a combination of references, industry-standard software, and personal artistic insights.
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RenderRam - Retopology With Just Two 3DS Max Features
WEDAMUTCE_OCTOBER+0000ROCTOBER_SHORTAMUTC_1C
Retopology is a critical aspect of 3D modeling that helps reduce polygon counts, making models lighter and easier to work with. In a recent video, Vjeko from RenderRam demonstrates a manual retopology workflow using just two features in 3DS Max, Extend and Conform. Watch this informative video tutorial and learn much more!
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The Making of ''TDR Tower'' by Parisa Panahi
THUAMUTCE_SEPTEMBER+0000RSEPTEMBER_SHORTAMUTC_1C
Parisa Panahi has been developing and enriching her archviz experience for many years. She has a good background in the visualization and design field and, therefore integrates technicalities and creativity in her work. She has recently completed a building named the “TDR Tower,” which is an example to consider when speaking about the talents and visions of an artist. In this article, Parisa selects a concept, proceeds step by step to the final render, and explains the techniques and sources of inspiration for this stunning architectural work.
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RebusArt featuring TT Studio
MONAMUTCE_SEPTEMBER+0000RSEPTEMBER_SHORTAMUTC_1CWelcome to our exclusive interview with TT Studio, a creative 3D architectural visualization studio founded by Tina Tajaddod. Based on a foundation of friendship and professional expertise, Tina and Emad have collaborated to bring their shared passion for architecture and 3D artistry to life. Join us as we explore their journey and the creative process that they bring to the field of architectural visualization.
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The Making of ''Villa In Sotogrande'' by Jose Antonio Garcia Zorrilla
TUEAMUTCE_AUGUST+0000RAUGUST_SHORTAMUTC_1C
Discover the process behind creating the stunning "Villa In Sotogrande" with insights from Jose Antonio Garcia Zorrilla. Learn about the software, techniques, and tips for achieving photorealistic results, from modeling to post-production. This article provides a detailed look at the workflow and creative decisions involved in architectural visualization, perfect for enthusiasts and professionals alike.
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Deep Dream - Free AI Image Upscaler
TUEAMUTCE_JULY+0000RJULY_SHORTAMUTC_1C
Deep Dream Generator, renowned for its innovative AI-based tools, has introduced a cutting-edge, free AI Image Upscaler. Take a look and stay informed!
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JokerMartini - Bulk Editor For 3ds Max
THUAMUTCE_JULY+0000RJULY_SHORTAMUTC_1C
Enhance your 3ds Max experience with Bulk Editor, an essential tool for artists and designers aimed at boosting efficiency. Enjoy!
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The Making of ''Throne Of Serenity'' by Rita Nassour
WEDAMUTCE_JULY+0000RJULY_SHORTAMUTC_1C
Rita Nassour, an experienced interior designer and CGI artist, shares the making of her latest project inspired by the captivating natural elements and atmospheric moods of Game of Thrones. Rita explored the integration of serene, nature-inspired aesthetics into everyday living spaces. She takes us through creating these tranquil environments. Join her in crafting a soothing, immersive ambiance, bridging the gap between interior design and the natural world. Enjoy!
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CommonPoint - Lesson 21 - Volumetric IV - VDBs
TUEAMUTCE_JULY+0000RJULY_SHORTAMUTC_1C
The CommonPoint presents an exciting conclusion to their tutorial series with Lesson 21, which delves into creating stunning, cloudy scenarios using VDB objects, providing practical tips to make your scenes production-ready. Enjoy!
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The Making of ''Valley Villa'' by Nuno Silva
WEDAMUTCE_JULY+0000RJULY_SHORTAMUTC_1C
"Valley Villa" by Nuno Silva exemplifies the art of architectural visualization, blending creativity and technical skill to transform visionary concepts into stunning visuals. This article explores the process behind creating pleasant imagery highlighting the design decisions, rendering techniques, and storytelling elements that bring this architectural piece to life. Enjoy!
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tyFlow - The First Official Release Of tyDiffusion
WEDAMUTCE_JULY+0000RJULY_SHORTAMUTC_1C
Tyson Ibele has unveiled version 1.111 of TyFlow, introducing the new tyDiffusion module which integrates Stable Diffusion directly into 3ds Max. Check it out!
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The Making of ''Cabin Study'' by Pedro Machado
WEDAMUTCE_JUNE+0000RJUNE_SHORTAMUTC_1C
Unveiling the creation of his Cabin Study in Patagonia, a labor of love by Pedro Machado, we delve into the creative process behind this captivating project that wasn't born from a client's request but rather from a personal desire to explore. Pedro craved the opportunity to depict architecture nestled within the beauty of nature. This study allowed him to unleash his skills in crafting photorealistic and inspiring environments. Enjoy the article!
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RapidTools - UVReactor - UV Mapping In 3ds Max
TUEAMUTCE_JUNE+0000RJUNE_SHORTAMUTC_1C
After a long time of work, RapidMXS released a new tool called UVReactor. It's an add-on for 3ds Max that helps you create and fix UV maps on your models!
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The Making of ''Terra Cotta'' by Weronika Blitek
WEDAMUTCE_JUNE+0000RJUNE_SHORTAMUTC_1C
In her latest project, "Terra Cotta," interior designer Weronika Blitek draws inspiration from the sun-drenched shores of the Mediterranean. Yearning for a space that embodies tranquility, warmth, and a connection to its natural surroundings, Weronika crafts a living space that seamlessly blends natural materials – focusing on terra cotta – to capture the essence of the region's rich cultural and earthy charm. Join us as we delve into Weronika's creative process, from mood board musings to the final, inviting design!
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OF3D Academy - How To Efficiently Organize Your 3D Library
THUAMUTCE_MAY+0000RMAY_SHORTAMUTC_1C
Would you like to know how to organize your 3D library and boost your workflow? Watch the video by OF3D Academy and become more productive!
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The Making of ''After The Rain'' by Carla Laurini
WEDAMUTCE_MAY+0000RMAY_SHORTAMUTC_1C
Step into "After the Rain," a breathtaking visualization that combines architectural and street 3D photography and marks a turning point for Carla Laurini. Her first foray into independent exterior environments after years spent honing her craft in studios is a testament to artistic growth. Driven to push her boundaries in lighting and composition, Carla sets her sights on a captivating scene: a London skyscraper bathed in the golden hues of a post-rain sunset. Enjoy the article!