
3DAZ Studio recently released a very useful tutorial explaining UV-Mapping and Texturing in 3DS Max.
This video tutorial is the first part of a series of tutorials that cover UV-Mapping, Unwrapping, and Texturing models in 3DS Max.
We highly recommend checking it all since we will cover the entire series here on Rebus Farm.
This particular part covers three very important aspects: UV-Mapping, Baking Maps, and Texturing.
00:00 - Intro 
00:41 - Tutorial Objectives 
00:55 - 
UV-Mapping Process 
01:54 - Work-flow Strategy 
03:21 - Scene Setup 
05:05 - Material Editor 
08:31 - Required Steps 
22:12 - Radial Symmetry 
26:59 - Unwrapping Process 
31:16 - L0 Baking Maps 
35:37 - Baked Material 
36:57 - Textures Editing 
40:16 - Wrapping Process 
44:34 - UVW Template 
47:25 - L1 Baking Maps 
49:23 - Finalization
Check the video now!
3DAZ Studio is an online content creator aimed at delivering and sharing CGI knowledge.