Blog di Render Farm

Benvenuti nel nostro blog Render Farm! Immergetevi con noi nel mondo del 3D, con approfondimenti sul settore, storie di making-of, consigli di esperti, offerte speciali e le nostre esclusive caratteristiche RebusArt. Lasciatevi ispirare e spingetevi oltre i confini del rendering con noi!

Most used Archviz Tools for 3D Modeling, Rendering, and Post-Production

Venerdì, 06 Dicembre 2024 by Vasilis Koutlis

The State of 3D Modeling, Rendering, and Post-Production Tools: Insights from the Archviz Community

In this article, detailed research has been done on the essential tools of the market, and I believe that it can help you in the best possible way to be informed about which tools are available at your fingertips and which are the ones that most of your colleagues use in their daily workflow. It also answers one of the most frequent questions I receive from young artists: "What programs should I know to stand out in the architectural visualization market so that I can either work in a studio or as a freelancer to collaborate with other artists?" This will also provide a good idea of the archviz tools to know and use in 2025. 

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The Ultimate Render Deal of the Year

Mercoledì, 20 Novembre 2024 by Nicole Holt

RebusFarm Ultimate Deal of the Year 2024

The Ultimate Render Deal of the Year 2024!

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RebusArt featuring Onur Bakır

Martedì, 19 Novembre 2024 by Vasilis Koutlis

Onur Bakir, 'Pink Chevrolet' automotive visualization

Welcome to our inspiring interview with Onur Bakır, a skilled 3D artist with over a decade of experience in the digital arts. Fueled by a lifelong passion for cars and retro aesthetics, Onur combines technical precision with a unique artistic vision, bringing amazing details and atmosphere to his work. Join us as we dig into Onur’s creative process, his go-to tools, and the challenges he overcomes in merging his love for automotive design with his art.

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The Making of "The Painter's House" by Arash Fattahi

Giovedì, 14 Novembre 2024 by Arash Fattahi

The Making of ''The Painter's House'' by Arash Fattahi

Welcome to the making-of article for The Painter's House, a captivating project set amidst the tranquil landscapes of Maryland, New York. Arash Fattahi, the talented artist behind A-R STUDIO, invites you to explore his creative journey behind this unique collaboration with Urban Office Architecture.

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GPU Rendering: Everything You Need To Know. Setup, Benefits, And Tips

Martedì, 12 Novembre 2024 by Vasilis Koutlis

GPU Rendering: Everything You Need To Know. Setup, Benefits, And Tips

In the world of 3D rendering, speed and efficiency are critical, and it's a fact that GPU rendering has become a game changer. This article describes everything you need to know about GPU rendering, from setting up your hardware to exploring its benefits and some useful tips to optimize your workflow. We hope this guide will help you reach a better conclusion about what GPU offers you for faster and more efficient rendering!

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The Making of ''TekhnoPark'' by Georgi Aleksanyan

Mercoledì, 23 Ottobre 2024 by Georgi Aleksanyan

The Making of ''TekhnoPark'' by Georgi Aleksanyan

Welcome to the making-of article for Technopark, an exciting project in Armenia that beautifully combines modern architectural design with the natural landscape. Georgi Aleksanyan is excited to share insights from this unique collaboration with Profenergy. This article will take you behind the scenes, detailing the creative process, software tools, and techniques that brought Technopark to life.

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RebusArt featuring Wooseung Nam

Mercoledì, 16 Ottobre 2024 by Vasilis Koutlis

Wooseung Nam, 'Avenue Project' architectural visualization

Welcome to our exciting interview with Woo-seung Nam, a talented 3D artist based in South Korea. With a background in mechanical engineering and a deep passion for architectural visualization, Woo-seung has transitioned into the world of CG, where he combines technical expertise with creative vision. Having refined his skills through self-learning and formal training, Woo-seung continues pushing his craft's boundaries. Join us as we explore his creative journey, workflow essentials, and the challenges he faces in his architectural projects.

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The Making of ''Whidbey Island Farm Retreat'' by Faisal Khan

Mercoledì, 09 Ottobre 2024 by Faisal Khan

The Making of ''Whidbey Island Farm Retreat'' by Faisal Khan

Mohammad Faisal Khan, a talented 3D artist from Bangladesh, shares the creative process behind his recent project developed as part of his professional course reflecting his dedication to improving his visualization skills. With a focus on modeling, lighting, materials, and post-production, Faisal offers a detailed walkthrough of how he brought the scene to life, using a combination of references, industry-standard software, and personal artistic insights.

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Choosing the Best GPU for Rendering and Gaming

Mercoledì, 25 Settembre 2024 by Vasilis Koutlis

Choosing The Best GPU For Rendering And Gaming

A GPU (Graphics Processing Unit) is highly important in the world of 3D rendering and gaming, as it mostly determines how well and fast your work will be done. And when it comes to 3D artists, animators, game devs or simply your average gamer, choosing the right GPU can either make your workflow feel like a breeze or give you that extra fidelity edge in games. Don't miss this informative article in order to select the best one for your needs!

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