Blog di Render Farm

Benvenuti nel nostro blog Render Farm! Immergetevi con noi nel mondo del 3D, con approfondimenti sul settore, storie di making-of, consigli di esperti, offerte speciali e le nostre esclusive caratteristiche RebusArt. Lasciatevi ispirare e spingetevi oltre i confini del rendering con noi!

The Making of ''Black Memory'' by Mohamed Lamine Boualita

Mercoledì, 09 Agosto 2023 by Mohamed Lamine Boualita

The Making of 'Black Memory' by Mohamed Lamine Boualita

Many times, huge tragedies in human history inspired artists, from all over the world and from several fields, to express what they saw or even their feelings through their art. Mohamed Lamine Boualita, an Algerian 3D artist, who aims to create storytelling images outside his daily architectural visualization workflow, has recently presented this emotional image and today he shows us how he arrived at this result step by step. Enjoy the article!

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3D Artist of the Month August 2023: Augusto Quintino Pereira

Martedì, 01 Agosto 2023 by Julian Karsunky



For years, the Brazilian 3D community has been a fertile breeding ground for talent and an invaluable member of the Rebus family. We are therefore always eager to support and feature new and upcoming artists, and today, we are thrilled to introduce Augusto Quintino Pereira as our August 2023 3D Artist of the Month. His living room interior ‘Star Japandi’, a felicitous blend of styles, convinced not only his mentor but us here at the render farm as well.  


Check out our exclusive interview to learn more about Augusto and gain insight into one of his most formative works to date.

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RebusArt featuring Okdraw Studio

Lunedì, 24 Luglio 2023 by Julian Karsunky

''Okdraw Studio, 'Terra'

"That is one small step for a man…". While we are not so sure about the giant leap for humanity part, this month’s feature certainly marks a first for us at the Rebus Render Farm, as we are thrilled to bring you some bona fide extraterrestrial archviz content. That's right, the talented team at Okdraw Studio flies us to the moon to explore an abandoned lunar base in their animated short film 'Terra'!

Join us for lift-off, as co-founders and art directors Hugo Ferreira and Pedro Texeira break down an archviz project of cosmic proportions!

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The Volume Technology: Immersive 3D controlled space for filmmaking and television

Giovedì, 20 Luglio 2023 by Nicole Holt

In the world of filmmaking and television, storytelling is a complex art that continually changes to engage audiences in creative ways. Throughout time, directors, producers, and cinematographers have explored different methods to involve viewers deeply in their stories, resulting in unforgettable experiences. 

Among these techniques, the "Volume Technology" has emerged as a captivating visual 3D controlled space creating 3D modeling scenarios for films and TV series to replace the famous green screen. In this article below, we will explore the history and techniques of the Volume Technology in films and TV series. We will delve into how this approach has transformed storytelling and its impact on audiences worldwide.

The Volume set for The Mandalorian
The scene is developed within a controlled environment, it is feasible to create extremely detailed and realistic environments. (Source by Youtube.com/@Insider)

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The Making of ''Farm House'' by Umesh Sawant

Mercoledì, 19 Luglio 2023 by Umesh Sawant

The Making of 'Farm House' by Umesh Sawant

In this making-of article, Umesh Sawant, an Indian 3D artist, explains to us how much he enjoys projects without any emergency when he has the ability for experiments to learn new things and improve his skills. Enjoy it!

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Cinebench: Benchmark Tool for PC 3D Performance Optimization

Giovedì, 13 Luglio 2023 by Nicole Holt

Cinebench R23

Cinebench helps you evaluate your computer's performance for rendering tasks if needed. Developed by Maxon, Cinebench utilizes industry-standard benchmarking techniques to assess how well your system performs in demanding graphical tasks.

It primarily focuses on testing the processor and graphics card to determine their efficiency in rendering complex 3D images and animations. Cinebench is crucial for optimizing your workflow and hardware performance. Whether you're a gamer, designer, or professional in visual effects, understanding your computer's 3D performance is essential and essential as a render farm such as RebusFarm cloud rendering services. Get your free trial for the render farm, send your first render jobs for free and render faster than ever before.

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The Making of ''Phobos II'' by Michael Tschernjajew

Mercoledì, 12 Luglio 2023 by Michael Tschernjajew

The Making of 'Phobos II' byMichael Tschernjajew

Keeping some pretty basic materials and focusing more on the design itself as well as the lighting & composition, Michael Tschernjajew, a 3d artist based in Germany who loves sci-fi scenes and whatever is related to technology, drives us through his simple 3D techniques when he works on personal projects. Enjoy the article!

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Google Maps 3D Models: Benefits, Tools & Downloads for 3D Projects

Giovedì, 06 Luglio 2023 by Nicole Holt

Imagine having your town to be seen in your game. As fascinating as it sounds, it is now becoming the reality of most games, movies, and even short movies. Saving pictures from a website is easily achievable for anyone. In today's digital landscape, believing that users can be prevented from saving pictures is unrealistic. Yet, few realize this principle extends to 3D objects. If you have a 3D project coming up, you might want to get help from Google Maps for stunning visuals.

Wikimedia City Model of LondonPhotogrammetry 3D city model of London: (AccuCities, CC BY-SA 4.0 <https://creativecommons.org/licenses/by-sa/4.0>, via Wikimedia Commons)

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3D Artist of the Month July 2023: CMN3D Studio

Sabato, 01 Luglio 2023 by Julian Karsunky

''Casa Açucena'

Here at the Rebus render farm, we love an uplifting story almost as much as a great render. The journey of our July 2023 3D Artist of the Month is thus best described with a quote by English writer George Eliot: “it is never too late to be what you might have been.” When Carlos Marcello Neves first discovered the wonderful world of archviz, he was already past his 50s. Undeterred by this supposed late start, he dove head first into his new found passion, quickly catching up to industry standards. Within just a few years, Carlos successfully turned his hobby into a successful freelance business, proving that it is indeed never too late…

In our interview, Carlos talks about the power of architecture, his background in photography, and the intersection of art and technology.

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