Blog di Render Farm
Benvenuti nel nostro blog Render Farm! Immergetevi con noi nel mondo del 3D, con approfondimenti sul settore, storie di making-of, consigli di esperti, offerte speciali e le nostre esclusive caratteristiche RebusArt. Lasciatevi ispirare e spingetevi oltre i confini del rendering con noi!
The Making of ''Big City'' by Leo Laguardia
Mercoledì, 19 Aprile 2023 by Leo Laguardia
A personal project is always the joy of a 3D artist because of the freedom he has to work on it as he wishes. In this beautiful street 3d photography capture, Leo Laguardia, a Cuban architect, shows us how he used several tools and sources to materialize his "Big City" shot. Enjoy!
How Long Does 3D Rendering Take At A Render Farm?
Giovedì, 13 Aprile 2023 by Nicole Holt
To begin with, a render farm is a network of high-performance computers used for rendering complex digital images or animations. They are often used in the film, animation, and architecture industries to render large projects that are impractical to render on a single computer. Why does 3D rendering take so long? This is a common question when dealing with render farms, as the time it takes can vary significantly based on several factors. If you want to learn more about the basic principles of a render service, stay with us as we explore the rendering times of 3D projects and how to improve them.
The Making of ''McLaren LT 765 '' by Yuri Areal
Mercoledì, 05 Aprile 2023 by Yuri Areal
The most common query while seeing an automotive rendering is if the background is full CGI or just an HDRI map. Yuri kindly accepted to share with us a bit of his story, as a professional kart driver, and how he parked himself in the beautiful 3D world rendering cars. Enjoy!
3D Artist of the Month April 2023: Santiago Vilaseca
Lunedì, 03 Aprile 2023 by Julian Karsunky
It is once again time to “release the kraken”, as we revisit the wonderful world of Santiago Vilaseca. Spurred on by the emergence of AI generated images, his recent work continues to explore the relationship between architecture and nature. Embracing a more fantastical approach than before, the projects Santiago submitted to our render farm further dissolve the boundaries ‘Between Worlds’.
In our interview, Santiago talks about the importance of social media, introduces his wife’s new interview series, and muses on the impact of recent technological advancement and how it broadened his creative vision.
The Making of ''Lockeport House'' by Gustavo Schmidt
Mercoledì, 29 Marzo 2023 by Gustavo Schmidt
When you're looking for some fresh air in between typical commercial projects, it's quite interesting to take a break and select your favorite topic to develop your skills. Gustavo Esser Schmidt, a Brazilian 3D artist, drives us to his own moments of experiments in a coniferous forest!
RebusFarm Software
Martedì, 28 Marzo 2023 by Nicole HoltIntroducing our very own RebusFarm software, designed to make the rendering process easier and more efficient than ever before. With this powerful tool, you can easily manage and optimize your rendering tasks, without the need for complex technical expertise or specialized equipment.
The RebusFarm software is composed of three distinct components, each with its unique capabilities.
RebusArt featuring Fardin Shahriary
Lunedì, 27 Marzo 2023 by Julian Karsunky
Here at the Rebus render farm, we rarely decline a nice and relaxing cup of coffee – especially not when it is on the house! So when Fardin Shahriary invited us to his ‘Memento Café’, we are bringing the whole team for our March 2023 RebusArt feature. The young Iranian archviz artist not only perfectly captured the atmosphere of a small coffee shop in beautiful black and white, but added a deeply personal note to the scene.
Continue reading and join us on an exclusive tour, as Fardin explains his design choices, speaks of his love for light and shadow, and offers a glimpse into his subtle artistic approach.
The Making of 'Private Villa in Saudi Arabia' by Ahmed Nagdy
Mercoledì, 22 Marzo 2023 by Ahmed Nagdy
We meet this kind of "street villas" very often on the forums. This a typical commercial type of project that many 3d artists deal with and for that reason, we asked Ahmed Nagdy to share his workflow with our community. We hope you'll find some useful information in this article. Enjoy!