
3DAZ Studio released Part 4 of its UV and Texturing Ultimate Guide, continuing to explain UV-Mapping and Texturing in 3DS Max even further.
This video tutorial is the fourth part of a series of tutorials that cover UV-Mapping, Unwrapping, and Texturing models in 3DS Max.
We highly recommend checking it all since we have covered the entire series here on Rebus Farm.
In this particular part of the series, you will learn about UV Channels, Procedural Texturing, Cloning Objects, Material IDs, Spinning Centre, Centre of Mass, and Centre of Volume
00:00 - Intro 
01:22 - The dirt map 
01:46 - Channel UV2 
09:37 - Delete UV channels 
11:02 - Colour Switcher Node 
12:05 - Procedural Texturing 
12:25 - Shaders 
12:52 - The Mask 
15:02 - More of Mix Node 
16:10 - Material ID 
27:26 - Cloning Object 
32:12 - 1 Wheel or 4 
34:45 - Axle Track 
37:26 - The wheels dummies 
38:29 - Centre of "Volume" vs. "Mass" 
39:22 - A Precision Mark 
40:41 - The original vs. the clones 
43:11 - The Core 
43:46 - Solve the unsolved 
44:10 - Cutting Deep
Check the video now!
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