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terrain
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Perlin Noise: Procedural Generation and Texturing
mercredi 21 octobre 2026
Perlin Noise was a major breakthrough in procedural generation and computer graphics, developed by Ken Perlin to make computer-generated imagery look less "machine-like" and more natural.
Perlin noise made it possible to generate smooth, natural-looking variations that mimic patterns found in the real world. It is now widely used to create terrain, clouds, textures, landscapes, and other elements that are meant to look organic rather than artificially generated.
It is the predecessor of Simplex Noise, which Ken Perlin introduced in 2001 and which leaves fewer directional artifacts (unwanted patterns), especially in higher dimensions.
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Baeac - A different way of making 3D landscapes in Blender
vendredi 11 août 2023
Baeac just released a very interesting video explaining his approach to 3D terrain creation in Blender.
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RedefineFX - tyFlow new Terrain Operators!
lundi 13 février 2023
RedefineFX released a new video tutorial, explaining new awesome tyFlow Terrain Operators!
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Jonas Noell - Procedural terrain (fully automated shading setup)
mardi 17 janvier 2023
Jonas Noell released a new video tutorial covering the shading process of the procedural terrain in 3DS Max with V-Ray!
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VizAcademyUK - From 2D to 3D terrain in 3DS Max
jeudi 6 octobre 2022
VizAcademyUK just released a tutorial about how to make 3D terrain from 2D images inside of 3DS Max!


