
3DAZ Studio continued its UV and Texturing Ultimate Guide with Part 2, continuing to explain UV-Mapping and Texturing in 3DS Max.
This video tutorial is the second part of a series of tutorials that cover UV-Mapping, Unwrapping, and Texturing models in 3DS Max.
We highly recommend checking it all since we will cover the entire series here on Rebus Farm.
This particular part covers three very important aspects: UV-Mapping, Baking Maps, Texturing, and Materials.
00:00 - Intro 
02:07 - Baking Strategy 
03:00 - Plan Execute 
06:18 - Photoshop Editing 
11:00 - Nvidia Texture Tools 
11:46 - Material Editor 
12:48 - Wrapping Process 
17:14 - Visual Inspection 
17:51 - Photoshop Editing 
20:43 - Photoshop Precision 
22:57 - Shrink Wrap 
24:45 - UVW Template 
25:06 - Photoshop Editing 
28:25 - Dirt Map 
32:28 - Materials & Nodes Introduction 
33:35 - UVW Editor Material Bug 
35:24 - L0 Wrapping Process 
39:15 - L0 UVW Template 
39:32 - Materials Introduction 
40:37 - Mix Node In Depth
Check the video now!
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